Dusk Runner
One ship. One canyon. No brakes.
Thread the gaps in a wall of obstacles rushing at you in full 3D. The longer you live, the faster it gets — and the only way to score big is to fly dangerously close.
▸ GRAZE TO SCORE. Passing within a hair of an obstacle builds your combo, up to x9. Play safe and you'll survive; play close and you'll top the board.
▸ FIVE SECTORS. Dusk, Night, Storm, Dawn, Void — each with its own palette and its own density. Survive long enough and you'll see places most players never will.
▸ SHIELDS. Grab the teal orbs. Each one buys you exactly one mistake.
▸ A RUN LASTS 1 TO 3 MINUTES. Crash, tap, you're flying again.
▸ Your best distance and score are saved locally.
— CONTROLS —
Mobile: hold anywhere and drag. Your finger never covers the ship.
Desktop: arrow keys or WASD.
— HOW SCORING WORKS —
1 point per metre flown
25 points per graze, multiplied by your combo
60 points per orb, multiplied by your combo
A cautious run and a reckless run over the same distance can differ by 5x. That's the whole game.
Built with Three.js. No downloads, no install, no ads. Every polygon, every colour and every sound in this game is generated by code — there is not one asset file in the build.
| Published | 15 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AsyncBitIo |
| Genre | Action |
| Tags | 3D, Arcade, Atmospheric, Endless Runner, Flying, Low-poly, Minimalist, mobile, Score Attack, Singleplayer |


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